DISCLAIMER: I did not work on this game.

This is an analysis from the perspective of UI/UX.


 
 

Wordscapes

(Developed by PeopleFun)

Wordscapes is a mobile word puzzle game where you make words from sets of given letters.

Icon from PeopleFun.com

 
 

 
UI/UX Analysis

My analysis of Wordscapes is based on what the average user would see in their first 15 minutes of playing. Overall, the UI presents relevant information, directs the user’s attention, and is aesthetically pleasing. However, there are two buttons that I don’t believe properly convey their functions, and I ran into two situations where I wasn’t able to preform a task that I expected to be available. While not crucial functions, their absence was unexpected.

Wordscapes clearly sticks to a design philosophy of simplicity, evoking the wide-open natural spaces in its backgrounds. As a game made for players to challenge their brains, these simple aesthetics don’t overshadow that goal.

 Successes

  • Minimal visual clutter

    • Makes the most of screen space and creates a calm atmosphere

    • Foreground contains few colors and simple shapes

    • New buttons appear with progress, but it maintains minimalism

  • Majority of important information stands out with a partially translucent background

    • Notable exception: level titles sometimes blend with the background (see Issues)

  • Instant visual feedback on input

    • Buttons get an outline on tap, and bounce on release

  • Movement occurs on all state changes

    • e.x. Objects fall away or shrink when changing screens; collected coins fly from one corner of the screen to another

Issues

  • Level titles sometimes blend with the background, depending on the background image used

    • Proposal: Use the same translucent background as the rest of the UI, outline the text, or use non-conflicting backgrounds

  • After completing a Daily Puzzle, there is no button to see definitions as with normal puzzles

    • Proposal: Add a definition button on the Daily Puzzle page upon completion (see images for example)

  • Below the Daily Puzzle, the Next button has no indication that it leads to the current “campaign” puzzle

    • Proposal: Replace the image with the button used on the main menu for the same purpose

  • Can’t access settings during a puzzle, and have to return to the main menu first

    • Proposal: Add the Settings button to the top left

  • The Level Select button doesn’t visually convey its function (it uses ellipses that often signify “more” or “options”)

    • Proposal: Replace the ellipses with a puzzle piece icon (see images for example)

 

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